Simply too simple — On the end of feel-good design.

Professionally, I can hardly imagine anything better than starting out in digital design in 2021: In concise courses and workshop sprints, one is introduced to the core aspects of user-centered thinking and design. The …

May 18, 2022

Series: The Dishonest Sprint


#2 — The Team Dynamics

I want to remind you of two core observations from the first "Dishonest Sprint" issue: The Sprint itself is inspired by the Design Thinking process. But – if adopted by a team without a user-centered mindset – it cannot …

October 16, 2021

Series: The Dishonest Sprint


#1 — The Sprint and its Origins

Preface One of the reasons for this series and my personal & professional opinion on the Sprint is that, eventually, it's a dishonest process. Many people own the Sprint book. Most flipped through it and studied the facilitation checklists on p. …

August 26, 2021



Why even bother being creative?

After the past issue, I decided that it's maybe a good moment to finish the unplanned and inofficial series of people I find quite inspiring. So far, I wrote about Einstürzende Neubauten, Jacques Derrida and the late Joachim Sauter of Art+Com. The …

July 29, 2021



Complexity is best when it's not complicated.

I like to say complexity again and again to normalize it. Complexity. Complexity. Complexity. Complexity. Complexity. Complexity. Complexity. And yes, it's much easier when you can copy-paste it. But on a serious note, more than often, it seems that …

May 1, 2021


There is no one way to be creative.

It might be due to a cultural clash. One of the long traditions of arts and creativity in Europe vs. a self-proclaimed young culture in North America (and in this case being utterly ignorant to Native culture, I'm sorry) promotes that "everyone is …

May 1, 2021